Matrik is squirreled away in the apartments in the Lower City across from the Upper City elevator. Handon, who lied about having his blaster stolen. There are some other areas of interest in the Upper City, so once you're done looking around.. take a look around elsewhere. Your NPC teammates will not join you in stealth mode, nor will they follow you while you're invisible, so if you do find yourself suddenly exposed, they may be too far away to lend you support. There are few enough viable strategies we can offer to help you through this. Luckily for you, the Sith troopers on the Endar Spire are completely inept; they have a huge penalty to both their attack and defense, so you shouldn't have too much trouble with them. Save versus fortitude: target is slowed instead of stunned for the duration, All nearby enemies are stunned for 12 seconds, Target is stunned for 12 seconds; takes damage equal to character's level, Save versus fortitude: no stun, half damage, A group of targets is stunned for 12 seconds; all targets take damage equal to character's level, A group of targets is stunned for 12 seconds; all targets take 1-6 damage per character's level, Target is dealt 1-4 damage for each level of the Dark Jedi (up to level 10); Dark Jedi gains that much vitality, All targets within a ten meter radius are dealt 1-4 damage for each level of the Dark Jedi (up to level 10); Dark Jedi gains that much vitality. If you find yourself in the Sandral grounds, head to the eastern end of the upper plains to find the entrance to the cave. New! This least essential of side quests involves not only finding a peaceful solution to the Sand People problem, but then bringing them the krayt dragon pearl after you destroy the beast. There is no activation cost for active Feats, so you can use them and abuse them as much as you like, though working around their penalties will require some strategy depending on your foe. Numbering the panels from left to right, the code to release the Duros is 3, 4, 2; if you want to fry him, you'll have to figure it out yourself, you sick, sick man. Light side Solution: Return to Kebla Yurt's shop in the Upper City (it's easiest to just warp back to your apartment first) and buy a permacrete detonator. Two other side quests, entitled Missing Selkath and Republic Hiring Mercenaries, are given by a couple of Selkath hanging around in the mercenary enclave. By the bar youll find Luxa, the second in command for the Exchange, but she wont talk to you until youve completed a quest from either the Ithorians or Czerka. Heal up your party before entering the hangar, and make sure you don't have any areas of the estate that you still want to explore. f6d3264842 He says that if you kill Gadon Thek, he'll pay you 500 credits and give you Bastila, without requiring you to win the swoop race. Still, you can clean him out of 750 credits altogether, if you have a decent deck. All Jedi guardians gain additional levels in this feat automatically when they reach the appropriate level. Kill him and his gang to complete the quest, and be sure you check his body for a set of Genoharadan mesh armor, one of the best light armors in the game (defense 7, max dexterity bonus +5, stealth +4, dexterity +3). To begin with, his base attack bonus is +20, to which he adds +3 from master dueling, +1 from lightsaber focus, and his Strength mod of +9 (holy mackerel!). Either way, you'll need to suit up once again and head back out onto the ocean floor through the airlock behind Kono and Sami. Head back to the main garage and take the southern passage. You won't have a choice about these three; you'll need to take on all of them in order to reach the next level of this quest. Before you fight him, though, you might want to try laying down a bunch of mines in front of the door leading south. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droid B-4D4-GE3. Later on, you may spot a few rapidly-moving figures in the distance while on the Dune Sea; this is probably Tanis and the battle droids he uses to hunt with. When you see the Tuskans guarding the latter exit, engage them and kill them all; there'll be 10 or so in total, so be sure to heal up first. Some people just don't feel like getting singed by blaster fire every time they step out for a cup of java juice at the cantina. Sith are probably pouring out of the southern corridor's main entryway and heading towards you as you do all of this. Main article: Squad Tactics (XCOM: Enemy Unknown). But assuming you have made decent choices when leveling up and choose useful teammates, few fights should give you trouble. Speak with Jana Lorso in Czerka and/or Chodo Habat at the Ithorian Compound, and find your equipment in Entertainment 081. That's about it. Once you get your party into the east end of the southern hallway, you'll probably need to switch over to Solo Mode to prevent them from attacking the enemies that are following you, at least until they retreat far enough from the middle entrance so that the enemies stop endlessly coming at you. The reason you'd want to do it over and over again is that the game erroneously awards you experience each time you do it, thus creating an experience well that's limited only by your available computer spikes, or by the game's experience cap, if you do manage to hack for free. Rinse, repeat. After exploring the level thoroughly and picking up the insane amount of goodies that is lying around, head to the northeastern corner of the area for the big fight. Have the Czerka mercenaries attacked the Ithorian compound yet? Like persuasion, affect mind opens up new conversation paths; you'll be able to dominate other people into feeling what you want them to feel, or force them into revealing information that they would otherwise wish very much to conceal. If you keep his secret, you earn Light side points.). The absolute cheesiest way to off Malak, though, is via the handy use of the demolitions skill and a few deadly mines. Once you're done fiddling around, head to the sewers. yeah mine is set to Disable Movies=0 Disable Intro Movies=0. Again, the game has been carefully crafted to ensure that you never have to have a character with a high security rank in your party, through the use of keys and passcards and such, but most areas will have numerous locked stashes of items that you will miss out on without at least one character with sufficient security to open them. Your choices here have no effect on the events to follow; you'll need to break out of the prison whether you freely offer up information, or let your teammates be tortured. When a Jedi decides to instigate battle, the results are usually something their opponent will remember for awhile. Speak to Ahlan Matale at his estate in the Matale Grounds once you have activated the quest after the third Jedi Test. In short, you'll need to travel to the Under City, but in order to do so, you'll need to find a way past the Sith Trooper that guards the only elevator leading down. Guardians are meant to kill, kill, kill; that's what they're good for, and that's what you'll be able to do with relative ease if you choose to upgrade your character to this class. You can mess around with the droid in the docking bay by just straight up lying to it about it giving outdated info and something about Czerka and fees. Either take him back to Lt. Grenn or hand him over to Jana Lorso. The third option is to kill them both together but youll need to fight everyone at once if you choose that path. You still have plenty of witnesses, and a closing argument, so don't start worrying about the outcome just yet. After that conversation (or battle), head through the training room to the east. Luxa Quests After escorting the droid for Czerka or the Ithorians youll be asked to negotiate with or kill Slusk, the leader of the Exchange on Citadel Station. That's where I recommend going first (even before Czerka) after a little reconnaissance here in 082 East. Exchange Meeting 4. If you stop a couple meters short of the end of the metal walkway that leads into the room, then lay down mines, you can easily lure him across after you dispense with all of the trapped Jedi. When you've traveled far enough, you'll have to face off against the Star Forge's elite droid defenses. Youll need to head to Ithorian Hangar Bay in the Dock Module. The single most important thing to remember is that your characters will always have a better chance of surviving a battle if you focus on one target until it's dead, then repeat the cycle with every other target. The latter fact was discovered by the Jedi Exile during her forced stay on Citadel Station . Once you're done running around, head through the doors to the south that lead to the Upper City. The body contains a slaver contract--Rorworr was apparently one of the Czerka agents responsible for acquisitioning slave labor--as well as a spent bolt casing from a Wookiee bowcaster. You can steal anything you want from these people's lockers and storage containers; don't worry, petty theft apparently isn't much of an issue to the Force, so larceny won't start you on the path to the Dark side. STAR WARS (R) KNIGHTS OF THE OLD REPUBLIC (R) II - THE SITH LORDS (TM) Version 1.0b March 30, 2005 . The shield will drop quite quickly, but you can keep reactivating it, or simply save up the charges and activate them when your tank nears death, then heal up. If you plan to focus on using Force powers, you may want to tough out the early sections of the game without over-investing in treat injury if the skill will become less useful when you gain the ability to heal yourself with the Force. Oh, and did I mention the lightsaber? Once you've scoured the level, return to the southeastern room to fight off a huge battle droid that guards the elevator. you can finagle an invite without needing to persuade the character at all. The first is simple: turn the game's difficulty down to easy. If you choose to stand against Yuthara, you'll take a Dark side hit if you inquired about her past back in the Sith Academy. Note that Force speed will interact with this feat quite favorably; if Juhani or your PC has master Force speed and master Force jump, they will get three attacks after they leap, each at +4 attack and +4 damage. A soldier is obviously not going to be as useful as a scoundrel when you're confronted with a locked door, and by the same token, you probably wouldn't want a scoundrel looking you over when you need to have a combat wound treated. As soon as you exit your apartment, you witness an altercation between a Sith patrol and some aliens. Not that harm is something the Republic necessarily seems to wish to avoid, here. A little droid T1-N1 is here. You can also visit the merchants off to the east of this landing pad and sell your excess equipment. Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, Target is stunned and takes two-thirds of the attacking Jedi's level in damage every two seconds for six seconds, and takes a -4 penalty to strength, dexterity, and constitution for 24 seconds, Target is stunned for six seconds and takes damage equal to half of their (the target's) maximum vitality, Save versus fortitude: No choking effect, take damage equal to attacking Jedi's level, Single victim takes -2 penalty to defense, reflex saves, and attack rolls for 30 seconds, Target is drained of one point from each attribute every three seconds for 21 seconds, and is slowed, Target is drained of one point from each attribute every second for 12 seconds, and is slowed. His 21 defense will be tough for your character to hit in the best of circumstances unless you've levelled quite a bit. Bandon will regularly use death field to recharge himself, and will keep using it until he runs out of Force points. Once you arrive back on the Great Walkway, you'll encounter another Wookiee who'll warp you directly to Chuundar's hut. To achieve a favorable Light side result, destroy C8 and agree to tell Elise that he's dead. Once you complete your Jedi training, you'll be able to find the body of Casus Sandral on the eastern side of the Matale grounds. As for the other barracks, if you're having trouble, try sending your PC in to open the door alone by using solo mode (back button). Destroy them, then open the tomb (DC 28) to obtain Marko Ragnus' gauntlets and a sigil crystal. Participating in the deathmatch itself is an automatic Dark side shift, but winning it gets you 700 credits from the bout's promoter, plus the bounty credit reward, plus Bendak's blaster. If you need to remove items from some members of your party, go back to the Ebon Hawk and do so, then reform your party and outfit them appropriately. Roland won't reveal why they've been hiring mercenaries until after you infiltrate the Sith base for him; once that's done, he'll fill you in on the details. But, in all seriousness, there's a point in every game where 'challenging' crosses the line and becomes 'frustrating,' and this section of KOTOR will no doubt drive many a gamer perilously close to that precipice. There is one other significant drawback to this method of leveling-up: while your character will likely be more powerful, your teammates will not gain quite as much experience when they're not in your party, if indeed they gain any at all. Scoundrels start with only the light armor proficiency, but keep in mind that heavier armor generally reduces or negates the dexterity bonus to defense, so if you have a high dexterity stat, you may as well find a great piece of light armor and use that. Guess who gets to repair the explosive droids? T3-M4 is only required for one specific task throughout the entire game, and apart from breaking open that single door, he probably won't see much action for the rest of your playing time. Gadon knows where Bastila is, and is willing to help you find her, but first, you must help him out by finding an accelerator for a swoop bike that was stolen by the Vulkars. You can either give her back 700 credits, 500 credits, or simply keep all of the money for yourself, with the appropriate alignment adjustments for each answer. Bring it back to Chodo for the Light Side path. If you're not a blaster user, let Carth equip the ion blaster, and then go to town. You can still kill him, of course; he has a mesh underlay on him that can be used to upgrade the Echeni fiber armor. Actually, you can feel free to leave him if you want, but should you desire to get credit for the quest, you can repair the droids, no parts required. Canderous has a grand scheme: he wants to send you into the military base that the Sith control in order to obtain the secret launch codes, without which any ship trying to take off will be destroyed by the Sith's orbital defense array. This is one time you don't want to be all altruistic and virtuous; we're not talking credits here. It's worth pointing out that, as you progress further into the game, most of the broken droids you encounter will require multiple individual repairs before they're restored to working order, and since you save parts from each repair, you can sometimes save four or five parts per droid for every four levels you possess in repair. This is a great skill to initiate just before a tough battle, or when you have a single powerful foe cornered and are dueling to the death. It s a dark time, as the unsteady Republic attempts to hold itself together in the wake of a civil war and domestic unrest. Star Wars: Knights of the Old Republic II: The Sith Lords. This is really ridiculous that steam and lucas arts appear to have done nothing about this about these issues, changing some options from =1 to =0 dosnt even work.. i am about to install this content mod, thanks for the help buzzkil. Once you reach the Jedi Council, you'll learn that they're not entirely sure of your true capabilities. Unfortunately, the two class skills that scouts have in addition to the three that soldiers get are somewhat less than useful in practice: computer use and repair are both decent enough skills, but rarely offer players a preferable alternative to combat, unless perhaps you're playing on the hardest difficulty levels. Find Jagy and kill him to complete Canderous' quest. Once you're ready to begin, start to pester it about the Star Map, and it'll start posing hypothetical questions. Apparently the Sith can't hold their ale--has our intrepid hero found the key to ending this horrible conflict once and for all?!? And that, as they say, is that. Youll find some Pazaak cards and other items in his inventory. You'll still be able to use them, sure, but you'll be hitting a significant Force point penalty every time you do so when compared to comparably priced powers from the Light side of the Force. If you want the credits for the earliest matches, you can fairly easily make it through a few rounds before heading into the Lower City, but you'll probably want to save the tougher enemies until you return from the Under City with Bastila in your party; her cure skill can save you a fortune in medpacs, and Brejik's belt and armband, which you should've found on Brejik's body after the swoop race, can save you a lot of melee damage. After he's dead, check Calo's body for an excellent set of armor. Exeunt companion stage left, and welcome benthic explorer, to the dreaded vastness of the ocean floor. He owed a gambling debt to the Exchange that he was unable to pay off, leading him into trouble. Yuka will refuse to let him go for less than 4,000 credits, so exit out of the conversation afterwards and speak to HK-47, the droid in question. On the flip side, Light side Jedi will burn fewer Force points when using a Light side power than would a neutral or Dark Jedi. Soldiers lag behind scoundrels in terms of the number of skills they acquire, both at character creation and at level-up, and have the fewest number of class skills, but gain more feats than either of the other classes upon gaining a level. Unfortunately, only Sith Academy members are allowed access to the excavations. You can also hit up Mission for a tutorial any time you're on the Ebon Hawk. Catwoman, as we refer to her, will evolve into your party's prime killing machine with a minimum of fuss. After they die, search the body of Shaela, the last of the Jedi terentatek hunters, to pick up her journal and the best lightsaber crystal in the game. Players who intend to become Light Jedis would do well to keep in mind that the cure and heal Force powers essentially replicate the effects of medpacs, and have the bonus of being reusable, since your Force gauge will gradually replenish itself over time. Kotor 2 Czerka Mainframe Download Th Incriminating During your convrsation, youll convinc him to Iet you download th incriminating data yu need while h goes postal n the Czerka gurds. There's nothing critical in here, but there are some good upgrades in the footlocker inside the drained pool. You can accept their offer of a fight, or attempt to avoid a fight in order to gain Light side points. Make your way back to the Cantina and speak with Corrun Falt, who should be watching the dancers. This is the scion of the Sandral family, son of Nurik, who would appreciate learning of his son's fate. Repair also governs the amount of vitality that your droid NPCs gain when they use repair kits on themselves to recover from damage. These generally allow you to perform an attack that is enhanced in some way, although they will also carry a temporary penalty. Luckily, mine disabling falls under the 'take 20' rule: if you have a theoretically unlimited amount of time to perform an action, you'll be able to assume that your roll on the DC check is always a 20, the best possible result. The same general tactics from the beginning of the fight will hold true for the duration: increase the number of attacks you get per round, without sacrificing attack bonus, while maintaining a constant energy shield and keeping your vitality above the halfway mark. Now you can proceed to the third and final quest; Zhar wants you to find the source of a 'taint' that has been infecting a meditation grove near the Jedi Academy. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Take its body and head to the ritual marker in the southeastern corner of the map, then suspend the body of one of the kinraths from the dangling vine there, making sure that your party is healed up with full Force points before you do so. This will become quite important when battling the Dark Jedi later on in the game, since they will quite often resort to these kinds of attacks when using the Force powers. Speak with Chodo and youll come up with a plan to access the Czerka Offices. He's an amusing old man, but harbors a deep reservoir of pain beneath his avuncular surface. Kotor 2 Czerka Mainframe Movie Patches 4 This rush also left the game with a plethora of bugs (some of which also blocked out content, so not everything restored was really cut, for example the quest Corrun Falt), this mod should seriously decrease the buginess that plagued TSL. After they fall, you'll have no choice but to face the man himself. Once you're free from the Leviathan and have fought off the Sith starfighters, you'll have to have a pep rally with your crew. For the techies among your party, gear head benefits the repair, security, and computer use skills. If you missed the East Dune Sea map, either due to not asking the Chieftain about the Star Map, or because you killed him, Iziz will give you a copy of it, so head back out to the vicious wastes and proceed to the East Dune Sea, making sure you have some bantha fodder in your inventory before you do so. (The answers, in order, are: peace, knowledge, serenity, harmony, and the Force. And speaking of things you can't live without, GameSpot is proud to present the biggest and best strategy guide that's available for Knights of the Old Republic. The third rule of Pazaak is: the first game is important, but less important than the last. You should interrogate the computer for all the information you can get, if only so you have more of the backstory. 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